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Simpleton Gaming

clock May 3, 2008 12:49 by author brew
Game developers have come together and decided to bring out a new range of games aimed at the not-so-bright ones among us. Games for the simpletons who have trouble turning their TV's on, let alone figuring a typical Metal Gear Solid dilemma. This range has an all-star cast of games including the following.

FIFA 2008 SE (Simpleton edition)
You start the game with just one team to avoid the confusion of navigating through all those hundreds of clubs. Within this one team you only get to control one player, thus saving the immense skill of actually changing player every time you wish to kick the ball. Pressing directional buttons will suggest to your player which way you want to go, and he will decide whether to obey you or not depending on whether you are asking him to do something sensible. When your player actually has the ball, control is simplified so that he will control himself until he is no longer in possession of it. Free kicks and penalties are also made easier as you just have to press a button and your player will take a decent kick wherever he likes, but still leaving ultimate power to you as you get to choose when he kicks it. Also included are post-match interviews with Beckham to make dim players feel intelligent.

Colin McRae Rally 4 SE
Since the normal version required a good deal of driving skill to master, certain driving aids have been introduced to help out the 'less-gifted'. The first change is invisible cushions along all the tracks that stop your car from leaving the track but actively pull opponents off. As well as auto-braking at corners, there is an additional option for auto-turning where the car steers itself round the corners. Also the AI cars don't exceed 30 mph, and they regularly explode and get flat tires without obvious cause. As an added measure, to ensure that players don't get distracted and worried too easily, the original plan to model the driver as a true likeness of Colin has been canned.

Unreal Tournament 3 SE
In a bold move, UT developers have made the shock decision to allow the player to control ALL directional movements. This is swiftly countered by the changeover to become a 2D platformer, and the auto-aim facility, which will automatically aim your crosshair at the nearest enemy player, be he in sight or not. The weapons have also been simplified, so you'll now be able to wield the likes of a rolling pin, knife and fork, cucumber, and nuclear bomb.

Final Fantasy XI SE
The main character who you control is Fred, the original names for FFX are too hard to read and pronounce and so have been cut in favour of smaller and simpler names. To obviate the obvious need to solve the hard puzzles throughout the game, you actually watch a pre-rendered video sequence of the game's characters completing the missions. To make players really think they are having an input into the game, lights flash and the controller vibrates.

These games should exploit a previously untapped niche in the market, and cater for the gaming needs of all the total idiots around today. They're still too advanced for the techno-illiterate oldies of yesteryear, but just perfect for Joe Bloggs next door who still uses tip-ex on his computer monitor.

The future's bright. The future's simpleton.



How death can be more satisfying than life

clock April 4, 2008 18:33 by author brew

It was just another day on one of my favourite Counterstrike: Source servers.  My objective was to attain that elusive No.1 slot on the server ranking system, so I had been storming around like a sex-crazed bull for the past few hours, sharing my lovingly flung bullets with all who crossed my path.  Twas on this fateful day that my gaming perceptions were wrenched askew.  And for the first time ever, CSS forced me to make a decision that had moral implications.  It all happened on de_chateau.

The map started well, with myself on the Terrorist force, and the teams balanced at 4 apiece.  The skill level on the server was quite high overall, with the CT putting up a strong resistance to our varied forays into the bombsites.  But as the match progressed, it was apparent that we had a n00b in our presence.  By half-time, a CT by the name of Matty had a kill/death ratio of 0/16.

Since allspeak was enabled, I could hear his teammates’ scathing observations on his performance, demanding to know precisely why Matty felt the need to grace them with his presence.  After a long pause, the hesitant voice of a nervous 12 year old whispered through the public channel, his apprehension evident.  He apologised to his team, and offered to join another server if they wanted.  His contrite reparation was completely ignored by his entire team, and they continued their discussion without so much as acknowledging his apology.

I suddenly felt something I had not experienced before; a twinge of sympathy for this poor lad who was trying hard to play a new game, but was being given such short shrift by callous CSS veterans.  This intensified as I watched my teammates gleefully claim easy kills at his expense, and as I myself punctured his cerebellum whilst his spray of bullets spattered harmlessly into the brickwork behind me.  Kudos to Matty, he persevered, despite no doubt feeling utterly worthless.  He even tried joining in conversation with the rest of them, but they paid little heed to his attempts at communication, just using him as the butt of their jokes.

By the final round, T and CT were tied for score, so this would be the decider.  My teammates faked a rush on A, and I went alone to B with the bomb.  After a distant gunfight at A, my entire team were mown down by a stoic CT defence.  As they swarmed back to B, I cut them all down at the business end of my AK, until only one was left – Matty.

There was no sign of the poor, maligned n00b, but the fate of his entire team lay in his hands.  I planted the bomb and crept upstairs to guard it from above.  Sure enough he furtively shuffled into sight sporting a cheap gun and nervously glanced round trying to see me.  He then made a beeline for the bomb, and started defusing.  I let my crosshairs linger idly over his head for a second, as I contemplated the sad fact that this would seal his fate as a hopelessly incapable novice.

With a sudden flash of pity, I swung my aim up a few inches and loosed off a couple of shots just above his head.  He stopped defusing and started firing blindly in my direction.  I sprayed back my fire, making sure to hit him once or twice on the legs and arms, but eventually ensuring that he finally got the better of me.  Matty unleashed an elated cry of sheer delight into the speech channel, and carried on defusing the bomb.

I sat back with a feeling of detachment as the map ended in favour of CT.  They had finally accepted Matty, and were blessedly praising him in light of his accomplishment.  Simultaneously, my team were jibing my own inadequacy, and laughing at my apparent incompetence.  I didn’t care.  Everyone on the server was happy or laughing, and Matty was in heaven, as his stuttering cries of excitement made evident.  It brought a deep feeling of satisfaction to know how much pleasure I had granted him.

The server closed to the sound of excitement and laughter.  The realisation struck that, all things told, that is what online gaming should be about.  Our goal should be to have fun, not necessarily to win; that is just a bonus.  It has changed the way I look at games, and makes playing them a lot more fun, not just for myself, but for others too.  The memory of Matty will live on.

Adam “Brew” Shirley




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